Posts tagged "sc3000"
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Halloween with the Camels
It’s time to close out this year’s RetroChallenge project. Since it’s October, why not use the Forth interpreter that I’ve been slowly building up all month to do a sort of demo? I hear decorative squash is hot this time of season.
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No longer a theoretical Camel
In theory, theory and practice are the same thing. In practice, they’re not. That’s sort of the same problem with emulators – even the best ones are not always the same as real hardware. Although MAME is very robust and useful for development, eventually you have to buckle down and get your stuff sent to a real system.
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Video Dromedary Processor
Now that we have a working Forth environment running on the SG-1000, it makes some sense to start building up the video display capabilities. Can I get sprites working on the TMS9918 for the first time in my career? Sticks and stones may break my bones, but words can configure a raster.
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Cleaning up after a Camel
Now that my port of CamelForth-80 to the Sega SG-1000 is sort of working, it’s time to get it working better. There’s a lot of undone odds and ends and little bugs that I need to take care of before I can try running it on real hardware, so this week’s (abbreviated) effort was mostly along those lines.
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A Typed Forth
Now that we have a functioning Forth interpreter on the Sega SG-1000, it’s time to actually finish hooking up the keyboard input. Because I considered this task to be a little mind-numbing, I’ve put it off for years. How long do you think it took me to figure out? About an hour. One day, I’ll learn.
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More like SC-Forth-thousand, am I right?
The Soggy needed a good low-level programming environment with which to tinker on future hardware projects, and ideally it was one that I controlled myself, so I could include it on the onboard ROM without infringing copyright. It would be nice if it used a semi-popular programming language for embedded systems, and had an interactive development environment that I could run right on the machine. All that seems to mean I’m finally going to make my first Forth.
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The Sega SC-3000 goes to a key party
I fixed up my SC-3000’s cartridge slot almost a year ago, but I haven’t been using the computer. Why not? Because the keyboard is super unusable. It’s time to fix it now, though, because I just paid a king’s ransom for a copy of Flicky.
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Making my SC-3000 become a useful member of society
I was disappointed to find out that my “not working” Sega SC-3000 was in fact not working. However, I had a hunch that it was a common flaw: cold solder joints on the cartridge slot. It also has a more subtle flaw: it smells kind of bad.
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More Japanese exchange students arrived
Another postie-threatening crate arrived on my porch this week. There’s a lot of projects in this one; I’m not even sure a single one is “usable” as-is. This one sort of got away from me, but those are the fun kind!