Posts tagged "colecovision"
No self-respecting Coleco owner’s collection is complete without the machine that was their ultimate undoing: the Coleco Adam. Adam’s a game console. Adam’s a computer. Adam’s a bizarre hash of over-engineering and under-manufacturing. It’s all of those things, and more, which would make it perfect for this blog even if I wasn’t knee-deep in ColecoVision construction.
Through the more-than-generous offer of a ColecoVision, I now have a real machine to use as a basis for comparison. Just what is the real machine like inside, and could it possibly be better?
We got conventional ColecoVision “hand” controllers working well in the last entry. I’ve never used any of the ColecoVision’s more exotic controllers before; will they work properly on my clone machine, even though I didn’t really understand them?
In the last entry, I was left with a working ColecoVision-compatible board, albeit one with a very stuttery controller that would only work when connected to what I thought was the second controller port. Let’s fix that, and then enjoy the cheapo ColecoVision games that I spent all this effort building this thing for in the first place.
The boards for the homemade ColecoVision clone project have arrived. It’s been a long haul of finger-burning fun to get the console assembled, but will it ever be able to play a cartridge?
When I found some cheap ColecoVision cartridges in the junk bin at the flea market, I knew I had to save them from whatever fate awaited them after the junk bin. How would I play them? Today’s old-ColecoVision prices are ridiculous, so I started building one instead.