Posts tagged "nintendo"
When we last read about the Famicom composite mod, there were a bunch of changes I wanted to make, but left tragically undone in the name of getting in some Mario time over the holidays. Now I’m going to make a solid effort at producing a more production-ready version of the modification.
Since I’ve been reading I Am Error, I’ve been getting more and more interested in the technical aspects of the Famicom. Turns out all you really need to get me interested in your console is prose explanations of how a pattern table works. Also, I get to drip some molten lead into it so I can use a modern TV! Everyone wins.
In order to get to the bottom of a mystery, I had to put a lot of other mysteries in my way first. And then also build some hardware. At the end of this entry, I’ll have actually used old hardware to play a videogame. I’m scared too.
When Nintendo wanted to enter the burgeoning Chinese market in 2003, they did so with a neat redesigned Nintendo 64 in a single joypad. Unfortunately, they didn’t sell a lot of them (eight to twelve thousand units, depending who you ask). This makes it an interesting and uncommon artifact from Nintendo history. I won one on YouTube. Here it is! Let’s play some games.
There are a lot of broken Nintendo DS consoles out there. A shattered screen there, a broken flip hinge here: it would be nice if someone could do something to save some of those wounded machines. Someone did do something!
Another postie-threatening crate arrived on my porch this week. There’s a lot of projects in this one; I’m not even sure a single one is “usable” as-is. This one sort of got away from me, but those are the fun kind!
I bought a large lot of Super Famicoms off of Japanese auction for cheap, and set about trying to repair them. Almost all of them had problems.