Posts tagged "Game Consoles and Handhelds"
These are the entries related to game consoles and handhelds as opposed to computers.
When we last read about the Famicom composite mod, there were a bunch of changes I wanted to make, but left tragically undone in the name of getting in some Mario time over the holidays. Now I’m going to make a solid effort at producing a more production-ready version of the modification.
You wouldn’t think it’s hard or expensive to find a Model 2 Genesis, but apparently in Japan it is both. I’d been looking for one of these for a while, and finally got just the right (cheap) console. Let’s explore some Japanese Mega Drive games with it.
I’m a little late to the whole PlayStation ownership game, but what better way to start than by attempting a modchip install? This one had some twists and turns, but ultimately ends up with me being able to play A-Train in blurry composite video.
Since I’ve been reading I Am Error, I’ve been getting more and more interested in the technical aspects of the Famicom. Turns out all you really need to get me interested in your console is prose explanations of how a pattern table works. Also, I get to drip some molten lead into it so I can use a modern TV! Everyone wins.
On my latest jaunt to the wild world of Japanese auctions, I found this Sega Mark III that nobody else seemed to love as I got it for only ¥1100. Once it arrived at my home, I realized why. A Sega that can’t play games is too sad for words, so let’s get the thing up and running again.
In order to get to the bottom of a mystery, I had to put a lot of other mysteries in my way first. And then also build some hardware. At the end of this entry, I’ll have actually used old hardware to play a videogame. I’m scared too.
The boards for the homemade ColecoVision clone project have arrived. It’s been a long haul of finger-burning fun to get the console assembled, but will it ever be able to play a cartridge?
With the recent success of the PC-9801NS/T capacitor replacement, I had chip-electrolytic capacitors on the brain. And like I said in this article, the easiest place to find more of those leaky little rectangles in my house was in the Game Gear I hadn’t bothered to repair for years.
While a ColecoVision is sometimes pricey and hard to find in my area, the much more rare Coleco Gemini fell into my lap while looking through my favourite flea-market junk bin. Because the machine came without cables, a power adapter, or joysticks, it had been relegated to the sad little corner where unloved consoles go, right next to a stripped-for-parts Intellivision II and a battered-looking 2600 Jr. Let’s see if it can be coerced to once again play Combat.
When Nintendo wanted to enter the burgeoning Chinese market in 2003, they did so with a neat redesigned Nintendo 64 in a single joypad. Unfortunately, they didn’t sell a lot of them (eight to twelve thousand units, depending who you ask). This makes it an interesting and uncommon artifact from Nintendo history. I won one on YouTube. Here it is! Let’s play some games.
When I found some cheap ColecoVision cartridges in the junk bin at the flea market, I knew I had to save them from whatever fate awaited them after the junk bin. How would I play them? Today’s old-ColecoVision prices are ridiculous, so I started building one instead.
The Sega Nomad. A tiny Genesis you can take on the go, and have access to Phantasy Star IV and Gunstar Heroes on the bus. While that may not seem impressive now, in this age of smartphones that can cure cancer and cause depression, I desperately wanted one when it was new. Ten years ago, I was finally able to get mine. Unfortunately, because I am really cheap, I picked one that was, as the French say, “a little bit broken.”
Pop quiz: what do you get for 221 yen? If you answered “nothing but problems,” you’re correct. What kind of problems? Two WonderSwans, at the same time? Now how can that be a problem?
When I made a trip to Japan recently, one of the things I was looking for was a Bandai WonderSwan Color. I’d had a black and white one previously, but the colour version can run so many more games. Games I can’t understand, but it’s most of the way there.
There are a lot of broken Nintendo DS consoles out there. A shattered screen there, a broken flip hinge here: it would be nice if someone could do something to save some of those wounded machines. Someone did do something!
Another postie-threatening crate arrived on my porch this week. There’s a lot of projects in this one; I’m not even sure a single one is “usable” as-is. This one sort of got away from me, but those are the fun kind!
The more questionable of the three “for parts” Sega Genesises I traded for in the previous entry is now fixed. It didn’t take too much effort - just some attention to detail, a few games of Columns, one cheap spare part, and a soldering iron.
As part of a project to repair a badly-hurt JVC X’Eye, I’ve been looking for “parts” Genesis IIs to harvest a 315-5660 VDP chip from. Unfortunately, the Genesis II seems to be quite the tough customer. I keep fixing the parts machines before they can be sacrificed.
I finally got the chance to test the Master System with a Genesis controller. Early indications are that it worked great with the built-in games, as well as those in the cartridge slot. The choice of button mapping is a little weird (the “C” button accelerates in Hang-On, and of course there is no Start button).
Sometimes the best finds are in your own backyard. I was coming back from breakfast when I saw a garage sale sign. After following it for awhile, I took a wrong turn - and ended up at an even better garage sale, with no sign.
I bought a large lot of Super Famicoms off of Japanese auction for cheap, and set about trying to repair them. Almost all of them had problems.
A Model 2 VA1.8 Sega Genesis purchased off eBay as non-working presented as non-working. After several days of diagnosis, tracing and research into the system, I finally figured out that the problem was the corroded trace I identified right off the bat.